Various assets and functionalities for a solo project I was working on for awhile named Greedy Dogs. A pvp coop game in which you'd pillage through the spirit realm.
Lucius. The shopkeeper.
Video sped up 500x. Scroll further to see it real-time.
Jabberwock. These little fellas would move in packs and steal your gold out of your pockets.
This bulbous sheep would act as a heavy bounce inducing platform.
just a lantern. That ball that seems to be floating inside is just a neat shader effect.
Cerberus. The main monster lurking the halls.
Pyramid of Greed. Would generate money over time, which you could cash out via hitting it.
just a crowbar
Bouncing Midas. Would function as a claymore which would snap its fingers at a greater speed the closer in proximity you are to it.
Sticky Rotondo. Intended to function as a sticky grenade which would charm the monster to its location.
Binding Satchel.
Interacting with Lucius the shopkeeper.
wip using the sticky rotondo item.
The item hud, driven with render targets.
These strange gold globs were going to be the thing you were collecting.
Collecting and throwing the strange gold. Complete with particles and decals, etc.
A shader for a dynamic "world" space border. Used on the paper walls and tatami mats.
A parallax shader effect for the cards, which are just flat planes.
Negative scene color UI elements. Created inside a post process material using the viewport UVs (As opposed to using Unreal's UMG).
The player controller with hand-made animations. I also created the logic for the behavior of that right floating platform, of which was also multiplayer compatible. (is Not a physics simulation).
Steps of the post processing.
The paper walls have a shader effect to give the wood the illusion of depth. They are flat planes.