A mob for a small dead personal project of mine.
3,696 Tri's.
This was to be the level selector world / level selector editor tool. Scripted in blueprints.
The eyes on the character here are a shader using world stable screenspace UVs.
concept art of some other potentional creatures etc.
first attempt at concept art of the first world/level.
Yet another character who could've existed had I not killed the project. This is Baby Jones.
Had fun creating that hexagonal proximity shader inspired by the same effect I saw in a mario game.