Foxglove is a wip video game, my responsibilties thus far have been,,
1. Creation of the shader.
2. Modeling/texturing, = Receive concept -> model, unwrap, and send back -> receive diffuse -> extrapolate specular, normal, and metal from the diffuse -> Add to and adjust model based on the diffuse.
I will be continuing to update this page with my contributions over the course of development.
You can follow the illustrator responsible for the diffuse textures and concept art @
https://www.instagram.com/laura_raynaud_illustration/?hl=fr
You can follow the project lead / programmer @
https://www.youtube.com/@WannibeManisha
https://www.wannibestudios.com/