A magical tree atop a sea stack island. An organic path bordered by lush foliage leads to the base of the tree, where the crested tombstone of an old wizard awaits a descendant.
Fully procedural. Has intuitive day and night functionality including stars and an aurora. Other times of day are greatly unfinished atm, but I'm planning on releasing this sky as a marketplace asset somewhere down the line.
This water is a stripped down and modified version of Sandvector Studios' shader.
When I first started working on this project it was for a game jam, it quickly shifted into a scene just for my portfolio, but not before slapping together a few other things, like this house!